Glueball
A CAD-agnostic routed-assembly solver for frames, weldments, tube & pipe, and wire harnesses that compiles 3D graphs into deterministic build plans without linking a geometry kernel.
Frames, weldments, tube & pipe runs, and cable harnesses represent one underlying engineering challenge: an attributed 3D topology graph evaluated against a parametric section catalog to produce cut lists, bend parameters, and manufacturing schedules. Glueball extracts this shared problem into a standalone, reusable Rust core, turning host CAD applications into thin adapters over a strictly typed plan contract.
The core deliberately never links a solid modeling kernel. Rather than relying on non-deterministic solid booleans, the engine computes transforms, cut planes, weld runs, and flat wire developments deterministically in floating-point geometry while strictly adhering to a “refuse-don’t-clamp” safety model. If an input angle or reference plane is ambiguous, the engine refuses the design with machine-readable diagnostics instead of guessing with silent heuristics.
Routing operates across two distinct mathematical layers: logical wires are decoupled from physical carrying segments, allowing wire paths to derive bundle fill percentages, true outer diameters, and cut lists from first principles. The resulting build plan (plan.json) is content-addressed with cryptographic hashing, making every fixture independently re-verifiable across adapters for Blender, Autodesk Fusion, and Industry Foundation Classes (IFC).
Status: active core engine and CLI backed by extensive golden test suites and formal plan schemas. Source is proprietary.